In Static Dread, by solarsuit.games, you are a lighthouse keeper whose job it is to guide ships safely into the harbour using your radio. But something else in the darkness is listening. You will be forced to choose which ships to save and which to sacrifice. You will choose between your own sanity, the lives of many, and the safety of your family waiting at home. Every choice you make leads to a deadly consequence.
This guide breaks down every critical decision, how to achieve every ending, and what happens when you do.
– – – SPOILER WARNING – – –
Night 1

| Choice | Consequence |
|---|---|
| Jackie will come by the lighthouse on the first night. You can choose to let him in or not. | If you let Jackie in, you will unlock the “Guests” Achievement. You can also proceed to ask him a few more questions. You will, however, get a fine the next day -$100 even if you lie about it. |
| You receive an Unknown call on the radio at 082.0, telling you to give up. | You can choose to listen to the caller, go to the bedroom and click on the bed to “Give up.” The next day, you will wake up in the morning and leave. This will end the game, but earn you the “No Way” achievement. Load back your saved game to continue. |
| The fisherman will come by the lighthouse offering you a free fish. | If you accept his fish, you can eat it to restore energy. If you decline, this will hurt your relationship with the Fisherman. |
Night 2
| Choice | Consequence |
|---|---|
| The Chief will ask you to route all cargo ships to the Coast Guard Station in Deep Creek. | You’ll get a -$30 fine for each ship you don’t route to Deep Creek. |
| At 249.9 you will reach the vessel James Pryor, it’s a Wheeled Cargo Transport. | If you route them to the Deep Creek Coast Guard base, despite the Unknown telling you not to, you’ll unlock the “Vigilance” achievement. |
| You will receive a signal at 075.5 for the vessel, Mist. | You can choose to guide the vessel to Blackfort despite the Unknown and your instructions to turn them in. You’ll receive the “Trojan Vessel” achievement if you choose to do this. |
| At 031.7, you will reach the vessel Luxurious. The strange voice will be back, asking you to send the yacht to him as it is carrying Ember, the drug. Once the documents come in, you will see a skull marking. | You can choose to follow the rules and send the ship to Blackfort. But if you route the yacht to the skull-marked spot on the map, you’ll unlock the “Avenger” achievement. |
Night 3

| Choice | Consequence |
|---|---|
| A call will come in from the ship Pluto – the ship we guided to port on Night 1. The Unknown will interrupt and tell you that this is not the real Pluto. He will demand that you send the Pluto to him. | If you invite him in, you can find him upstairs and ask him a few questions. This will unlock the “Lookout” achievement, but you’ll get fined for inviting him in. If you don’t invite him in, he’ll get mad and leave. |
| If you sent the Pluto to Blackfort, they will call again. The Unknown will interrupt, telling you to route them to the skull icon on the map. | You’ll receive the “No to Change” achievement if you choose to do this. |
| When the Village Elder knocks on the door for the third time tonight and says nothing, you have the option to invite him in. | If you invite him in, you can find him upstairs and ask him a few questions. This will unlock the “Lookout” achievement, but you’ll get fined for inviting him in. If you don’t invite him in he’ll get mad and leave. |
| Tune into frequency 249.1 to talk to the Sturgeon, that’s Jackie’s ship. The Elder will then barge in and ask who it is. You’ll then need to decide where to send him. | You can choose to route him to Outsmouth or Mystic Point. If you choose to send him to Outsmouth to be with his father, you’ll unlock the “Family First” achievement. But if you route him to Mystic Point to be with Misty, you’ll unlock the “Love First” achievement. |
Night 4

| Choice | Consequence |
|---|---|
| You’ll receive a visit from the Village Elder either alone or with a resurrected Jackie depending on your previous choices. | In Night 1, if you chose to allow Jackie into the lighthouse, then in Night 3 routed him to Outsmouth to be with his father, the Village Elder will visit you with a resurrected Jackie. Later, Misty will visit you, gifting you a Tinfoil Hat and telling you that she is going with the Elder and the resurrected Jackie to a mysterious island nearby You’ll receive the “Second Life” achievement. |
| There is a chance this night of getting a ship that has a destination not listed on the map. | Route them to the Quarantine zone marked on the map with an “X” to get the “Quarantine Zone” achievement. |
| You’ll receive a call from a ship called the Peaceful that’s carrying a bunch of medical supplies. You can choose to route them to the Quarantine zone or to Blackfort instead. | If you choose to route them to the Quarantine Zone as you were instructed to do. This will result in the city not getting any medical supplies, but you’ll unlock the “By the Book” achievement. If you route them to Blackfort instead, the city will get medical supplies, and you’ll unlock the “Mercy” achievement. |
| The fisherman will come by, and you can decide whether to invite him in or to turn him away. | If you refuse to let the Fisherman inside, he will be killed by the villagers, and you won’t be able to see him again. This will unlock the “Reckoning” achievement. If you continue to keep inviting the Fisherman, he’ll eventually stay in the guest room of the lighthouse. You won’t be able to purchase anything from him anymore, but you can ask him for a fish every day. This will unlock the “Old Fisherman” achievement. |
| The Unknown will call you and accuse your wife of something going on between her and the Chief. You’ll have to make an important choice here to give the Chief to the Unknown or not. | You can choose to route the Unknown to the port by drawing a path from the red lighthouse icon to the anchor icon on the printed drawing. This will unlock the “Punishment” achievement. Or you can choose to send the document back by pressing E without creating any route on it. This will unlock the “Inner Light” achievement. |
Night 5

| Choice | Consequence |
|---|---|
| There’s a storm today. The Unknown will give you an offer: sacrifice three ships to him, and he’ll end the storm. Sacrifice ships by routing them to the red skull on the map. | If you choose not to sacrifice anyone to the Unknown, harbringers will roll in with the storm, resulting in more fatalities. This will unlock the “Harbringer” achievement. If you choose to sacrifice three ships or more to the Unknown, the storm will stop abruptly. This will unlock the “Sacrifice” achievement. |
| When the Courier calls you, claiming he doesn’t have anything to live for. You can choose to save him or not. | Save him by routing him to Blackfort and earn the “Light of Hope” achievement. Or sacrifice him to the Unknown by routing him to red skull icon and earn the “Last Delivery” achievement. |
| You get a call asking you to make sure the ship, the Luminara, doesn’t reach a port. You will be rewarded for doing so. | Save the ship by routing them to Deep Creek and earn the “Rescue” achievement. Or sacrifice them by routing them to the red skull icon on the map. You’ll receive reward money for doing so the next day, and you’ll unlock the “Perish” achievement. |
| A woman will knock on your door claiming to be lost. You can choose to help her by inviting her inside or not let her in. | If you choose to help her, the next day the Hunter will come by and give you a gift of food and you’ll be able to purchase items from him. |
Night 6
| Choice | Consequence |
|---|---|
| If you decided to sacrifice the Luminara, a gift of money will be waiting for you outside your door. You can choose to take the money or not. | If you accept the money, you’ll unlock the “Bribe” achievement. |
| Based on your choice in Night 3 on whether you chose to route Jackie to the lighthouse or Mystic Point. If you sent Jackie to Mystic Point, Misty will call you and tell you that the Elder is attacking the research building. The Elder will then ask you not to meddle in their affairs. You can choose to save Misty or listen to the Elder. | You can save Misty and Jackie by routing them to safety at Blackfort when she calls, and they will escape together to the port. This will unlock the “Love” achievement. Or choose to listen to the Elder and place the navigation document into the shredder, or do not route a path on the sheet. Jackie and Misty won’t make it out, and you’ll recieve the “Tragedy” achievement. |
