The Outer Worlds 2: All Main Choices and Consequences

The fate of Halcyon is in your hands. In The Outer Worlds 2, your choices are built on a branching narrative where your decisions can alter worlds, close off quests, and grant or deny you powerful rewards. This guide contains full spoilers for all major story decisions. Below, you will find a complete breakdown of every critical choice, its potential outcomes, and the long-term consequences. The fate of Halcyon is in your hands. 


— SPOILER WARNING —


A Cause Worth Killing For

Security Ops or Central Dispatch?

ChoicesConsequencesRequirementsRewards
Security Ops・Choose if you prefer stealth
・Obtain the Pumping Station Keycard without having to kill Corbin
・Hack Lvl 1 or Lockpick Lvl 1
・Engineering Lvl 1
・Sentry Blade
・Decoy Grenades
Central Dispatch・Choose if you prefer combat
・Unlocks a unique interaction with Niles later in the quest
・Hack Lvl 1 or Innovative Lvl 1・Stun Baton
・Access to a Vending Machine
・500 Bits (if hack is successful)

The Saboteur of Paradise

Side with Kaur or Milverstreet?

Choosing to side with either one will significantly affect how you approach the Vox Relay, as Kaur and Milverstreet will provide you with different quests that lead to different outcomes.

ChoicesConsequencesRequirementsRewards
Side with Kaur・Starts the ‘Above and Beyond Repair’ side quest
・Locks you out of Milverstreet’s questline
・Does not give you a safe crash location in ‘The Saboteur of Paradise’
・Choose if you prefer combat and a longer questline
・Combat Skills・Gas-Energy Deflection Apparatus (Early)
・Designator Triple Barrel Shotgun
・Kaur’s Kuirras
・Kaur’s Corroder
Side with Milverstreet・Starts the ‘A Refreshing Bit of News’ side quest
・Locks you out of Kaur’s questline
・Provides a safe crash location in ‘The Saboteur of Paradise’
・Choose if you prefer stealth/diplomacy
・Speech or Hack Skill・Topmost Coat (Armour)
・Limited Production Gentleman’s Oxonian (Hat)
・Writ of Conscription

Destroy Fairfield or Westport?

ChoicesConsequencesRequirements
Destroy Fairfield・Fairfield is destroyed and will be inaccessible from here on out (except Ethel’s Lab)
・All Fairfield side quests will be marked as failed
・Permanently lose Inez as a companion
・Lose a lot of reputation with Auntie’s Choice
–
Destroy Westport・Westport is destroyed and will be inaccessible from here on out
・All Westport side quests will be marked as failed
・Lose a lot of reputation with the Protectorate

・If you sided with Milverstreet previously
Westport will be a safe target for the Vox Relay
・You will still lose a lot of reputation with the Protectorate
–
Send to Space・The Vox Relay Station will be sent to space, avoiding casualties and area destruction
・Both Fairfield and Westport will be saved
・Hack Lvl 4 or Lucky Trait

Kill or Spare Montelli?

ChoicesConsequencesRequirementsRewards
Kill Montelli・Choose if you prefer combat
・This choice is made for you if you fail the Speech skill check
・Combat Skills・+300 XP
・Chainspark Cannon
・Officer Regalia
Spare Montelli・Choose if you prefer diplomacy・Speech Lvl 5
・Have Marshal Corbin on your side to get information from his terminal
・Chainspark Cannon
・Officer Regalia
・Marshall Corbin’s Respect

On the Trail of the Traitor

Should You Save The Hostages?

ChoicesConsequencesRewards
Save the Hostages・Choose if you prefer combat
・Increases the number of hostile automechs in the next quest
・+3 Reputation with the Order Faction
Ignore the Hostages・Choose if you want less combat
・Reduces the number of hostile automechs in the next quest
・-3 Reputation with the Order Faction

Discrete Mathematics

Should You Spare or Kill Victor?

ChoicesConsequencesRequirements
Spare Victor・Victor exposes De Vries’ plans and will no longer help her
・Victor appears as a janitor in one of the ending cutscenes
・Speech Lvl 5
or
・Bring Marisol as a companion
Kill Victor・Victor dies, and none of De Vries’ plans will be exposed–
Let Aza Torture Victor・Victor dies, but some of De Vries’ plans will be exposed・Have Aza in your party

Fiends in High Places

Should You Spare or Kill De Vries?

ChoicesConsequencesRequirements
Spare De Vries and Save Delegates・De Vries lives and agrees to stand down, releasing the delegates
・Niles does not become hostile
・Leadership Lvl 3
・Speech Lvl 3
Spare De Vries and Kill Delegates・De Vries lives but kills the delegates
・Niles turns hostile, forcing you to kill him
–
Kill De Vries・De Vries guarantees the safety of the delegates
・Niles does not become hostile
・De Vries dies with her treachery never coming to light
–

The Outer Worlds 2 Guides