Moonstone Island: Spirits Evolution Guide (Updated)

Moonstone Island, the creature-collecting life-sim, has just received its biggest update yet on June 17th 2025. The Evolutions patch is available now for PC and the Nintendo Switch introduces a brand-new evolution system for Spirits, fresh challenges such as a new boss battle as well as a deep mine and other exciting gameplay enhancements. In this guide, we’ll go through all the new spirit evolutions, how to evolve your spirit and more.

Note: This article has been updated with new spirits spotted by our wonderful readers.


What Are Spirit Evolutions

Spirits in Moonstone Island will now automatically get the chance to evolve once they level up enough. Evolved spirits unlock powerful new abilities, expanded card choices when levelling up (4 options instead of 3) as well as an additional element type that makes them double-y powerful against enemies.

Once a Spirit reaches level 32, an “evo meter” will appear, tracking their progress toward evolution. Players can fill this meter by winning battles and playing that Spirit’s cards in combat. Upon reaching 1000 evo points, an Evo Stone (found on Psychic Islands) can be used to evolve a spirit.


All Spirit Evolutions

SpiritEvolutionElementAbilityWeak
AnkyloDrakyloFire / EarthHot Temper: Every 3 turns, Drakylo gains 1 Rage and applies Burn equal to its Power to all enemies.Water
ArmbotDigbotEarth / ElectricDig Deep: When you enter a mine (new or old) with Digbot following, there is a 50% chance to open a Deep MinePoison
BarkbyteDarkbyteDark / ElectricData Miner: While following you, this spirit allows up to 3 mines to be found on each island.Psychic
BeardiniBeardjinniElectric / PsychicDizzy Discount: When Beardjini becomes Dizzy, reduce the cost of the top 3 cards in your draw pile by 1.Dark
BonguinSwaddlinPsychic / IceCozy Copy: Duplicate the first card you draw and restore 1 Armor each round.Earth
BreadmausToastmausFire / ElectricToast Time: While Toastmaus is following you, food doesn’t burn.Water
BrickhouseDarktowerDark / EarthShadow Keep: If available, draw one Tackle card and one Ethereal card at the beginning of each turn.Psychic
BurgloonBagloonIce / ElectricBag Secured: Increases chances of getting Moonstone as a battle reward.Fire
CapacibeePsybeePsychic / ElectricNeurocharge: The first time Psybee falls to 0 HP, its HP is restored to 30%, and it gains 10 Charge.Earth
ClaudioSquallioElectric / WaterStatic Storm: Whenever this Spirit applies Charge to itself, it distributes the same amount of Charge randomly between allies.Dark
DarkoffeeToxeePoison / DarkEnergy Drink: If you win a battle, refill your stamina by 50%.Ice
DustyBomboFire / EarthMister Bombastic: When Bombo’s Armor is reduced to 0, it reduces a random enemy’s HP by 50%.Water
FangfaceMissilefaceFire / DarkDevil Dice: At the start of your turn, gain between -3 and +5 Energy.Water
FishboFishbroEarth / WaterFishflip: 10% chance that enemy Spirits using Attacks hit themself instead of their targetPoison
FlamaneFlowmanePoison / FireFlower Power: While this Spirit is following you, Saplings grow 300% faster.Ice
HopstrawHopsightPsychic / EarthSoul Straw: Any time you banish a Spirit, gain 2 Energy.Earth
HyggeTriyggeEarth / IceBounteous Bear: When this Spirit is in your party, Spirits that are banished in battle gain extra XP.Poison
MagicatDarkittenDark / PsychicMagic Hat: Upgrades one random card in your hand every turn and sets its cost to 0 until played.Psychic
MarshaLeilaWater / PoisonOhana Mana: At the start of your turn, convert all enemy conditions into Poison.Electric
PappusPappoinpyPoison / EarthWind Walker: Changes the direction of the wind so it is always at your back.Ice
PoshoWashoWater / PsychicLife Buoy: The first time one of Washo’s allies is reduced to 0 HP, they regain 10 HP and apply 1 Intangible.Electric
PrikliIcikliIce / FireCold Snap: Every 3 turns Icikli applies Sharp to itself equal to the total of all conditions currently applied to all Spirits.Fire
RibbiteRibrrElectric / PoisonPoison Surge: Whenever an enemy is Banished, transfer any Poison it has to a random enemy and apply 3 Charge to itself.Dark
SheempDreampPsychic / FireSheepish Shot: Any time Dreamp takes more than 1 damage, it applies 1 Intangible to itself.Earth
ShrubbinShrubballIce / PoisonSnow Stone: If this Spirit banishes an enemy during combat, you have a chance of receiving an Evo Stone as a reward.Fire
SnorckoPackoFire / WaterFlaming Fly: While this spirit is following you, you can fish through ice in Winter.Water
SorbatonSorbmarineWater / IceTroll Trot: While this spirit is following you, you have a chance to catch fish while swimming.Electric
TaroTaroxPoison / PsychicInvisible Ivy: While this spirit is following you, wild Spirits cannot detect you.Ice
TorbleWarbleDark / WaterWarble Womp: When Warble’s health falls below 50%, it applies 1 Etheral to itself and all allies.Psychic
WolfbaneSnolfIce / DarkSlippery Start: Applies 1 Barrier to itself at the start of its first turn.Fire

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